<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Lore/Systems</title>
		<link>http://rokk.darkbb.com/lore-systems-f15/-t1.htm</link>
		<description></description>
		<lastBuildDate>Thu, 27 Nov 2008 08:55:50 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Lore/Systems</title>
			<url>http://illiweb.com/fa/gothic/logo.png</url>
			<link>http://rokk.darkbb.com/lore-systems-f15/-t1.htm</link>
		</image>
		<item>
			<title>The Magical Kingdom and Guilds</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/the-magical-kingdom-and-guilds-t257.htm</link>
			<dc:creator>Chaoswizkid</dc:creator>
			<description>The Magical Kingdom was created some time after the destruction of Tilbury to keep those events from reoccuring. It is the goal and mission of the Magical Kingdom to completely control magic. As such, groups of Mages from the MK have traversed far and wide over Ara'niel, seeking to regulate such things. Those who do not submit are either killed or forced into submission. With the MK's high stature and incredible magical resources, it is no wonder that so many opt to kneel rather than stand against.



However,  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Thu, 27 Nov 2008 08:55:50 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/the-magical-kingdom-and-guilds-t257.htm#2897</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/the-magical-kingdom-and-guilds-t257.htm</guid>
		</item>
		<item>
			<title>Daemonic Hierarchy</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/daemonic-hierarchy-t186.htm</link>
			<dc:creator>doomcowgod</dc:creator>
			<description>Patraichus (The First)



Patraichus - The First Daemon. Created by the first convening of the Kaishae (All the Gods of both Life and Death), Patraichus was to be the progenitor of all the coming abominations. Having no true form, Patraichus was both whimsical and serious, malign and jolly, a being of paradox and swift change. From its essence were distilled 99 daemons, who from each were distilled 99 more, for 99 generations. Patraichus was the first Daemon captured by Kar'Kaish during the  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Fri, 18 Jul 2008 04:47:43 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/daemonic-hierarchy-t186.htm#1926</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/daemonic-hierarchy-t186.htm</guid>
		</item>
		<item>
			<title>Gods of Ara'niel</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/gods-of-ara-niel-t219.htm</link>
			<dc:creator>Burning_Ice</dc:creator>
			<description>These are the Gods of Ara'niel.  Any additional gods will be placed in by subsequent posts.



Life God:

Abringnon(A-Brig-none)-Abringnon is the Warrior of the Life Gods. During the Demon Wars, he was known as Reshk'it Ur or translated from the Demon Tongue: The Shining Bastion(so called for his armor, both large and shining brilliantly). Abringnon values courage but despises the weak, to this end he was one of the Life Gods who did not wish to ally the Death Gods during the Demon Wars. Afterward,  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Sat, 04 Oct 2008 17:13:54 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/gods-of-ara-niel-t219.htm#2725</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/gods-of-ara-niel-t219.htm</guid>
		</item>
		<item>
			<title>Humankind History</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/humankind-history-t217.htm</link>
			<dc:creator>Burning_Ice</dc:creator>
			<description>The following is a chronicle of mankind’s time so far upon the lands of Ara'niel.



Mankind found itself upon the northern most island of the world, a land called they eventually called Atimar. The land was good, and mankind prospered, and in due time, spread. For many hundreds of years civilization progressed along it's orderly pace. Technologies came, and were replaced, and then made obsolete, as is the tendency of technologies.

It was some 1000 years after mankind had started expanding  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Sat, 04 Oct 2008 16:57:06 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/humankind-history-t217.htm#2723</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/humankind-history-t217.htm</guid>
		</item>
		<item>
			<title>Country: Pilgis</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/country-pilgis-t237.htm</link>
			<dc:creator>Burning_Ice</dc:creator>
			<description>Country Name:

Pilgis



Government Form:

Conditional Monarchy-Theoretically the king rules absolutely. However the King is not a strong central figure, and the whims of the court of nobles can play merry hell with any and all of his plans. Please note that while it is common for the first born of the king to inherit the throne it is not guaranteed. One's right to the throne is judged by how many familial lines one has to a certain group of people in this countries history, hence if the  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Tue, 18 Nov 2008 23:18:34 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/country-pilgis-t237.htm#2790</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/country-pilgis-t237.htm</guid>
		</item>
		<item>
			<title>Religion Creation System</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/religion-creation-system-t218.htm</link>
			<dc:creator>Chaoswizkid</dc:creator>
			<description>We decided to publicize this if you guys wanted to have fun with it.



Fill this out and voila, just about everything we need to know about a religion.





Deity: God(s) Worshipped



Internal Organization: (3 high priests, 1 supreme priests, lower ranks etc. etc. how priests are ranked and how they defer. Any special restrictions on who can be what ranks should be listed here.)



Sacrifices Accepted: (Time, money, blood, animal life, human life. Where do they draw the line?)



Holy  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Sat, 04 Oct 2008 17:02:41 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/religion-creation-system-t218.htm#2724</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/religion-creation-system-t218.htm</guid>
		</item>
		<item>
			<title>Supplementary Systems of Magic</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/supplementary-systems-of-magic-t216.htm</link>
			<dc:creator>Chaoswizkid</dc:creator>
			<description>Sigils



Sigils are inscriptions, similar to runes and glyphs. Sigils operate much differently than either of those, though. Mana is stored in a rune and then released as a spell. Sigils are more fluid, and more permanent. A spell is cast THROUGH a sigil, and the sigil amplifies or changes it's power. If an element is included with the spell, the sigil must be aligned to that element, else the spell itself will destroy the sigil and the spell itself will cause collateral damage to the caster.  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Sat, 04 Oct 2008 16:49:04 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/supplementary-systems-of-magic-t216.htm#2720</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/supplementary-systems-of-magic-t216.htm</guid>
		</item>
		<item>
			<title>Chi----Xael</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/chi-xael-t195.htm</link>
			<dc:creator>Xael</dc:creator>
			<description>Chi is a source of energy that can only be used by those who are in tune with nature. Instead of trying to fight against the 'flow' of nature, one harmonizes with it, using its power as their own. As an analogy, if you were the size of an ant and dropped in a pond. You want to try to reach shore. However, the ripples all around make it difficult to swim straight. Chi would be knowing which way the ripples are flowing, and to ride them from one to another to get to shore, rather than trying to  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Sat, 16 Aug 2008 21:40:50 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/chi-xael-t195.htm#2132</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/chi-xael-t195.htm</guid>
		</item>
		<item>
			<title>Supplementary Magic</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/supplementary-magic-t178.htm</link>
			<dc:creator>Chaoswizkid</dc:creator>
			<description>Invocation:



Dealt with as &quot;Religious Magic&quot;, Invocation is one of the following acts:



Praying to a god or goddess.

Asking for something from a god or goddess.

A Ritual in which a quality is granted to the one using Invocation by a god or goddess.

Allowing a God or Goddess to possess them.

Holding a spirit to a bond, or threaten it with divine power.



Evocation:



Dealt with as &quot;Summoning&quot;, Evocation is one of the following acts:



Calling forth  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Wed, 16 Jul 2008 03:25:32 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/supplementary-magic-t178.htm#1872</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/supplementary-magic-t178.htm</guid>
		</item>
		<item>
			<title>Reconciled Systems</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/reconciled-systems-t102.htm</link>
			<dc:creator>Burning_Ice</dc:creator>
			<description>Okay I THINK I've ironed most of the kinks. How does this look for a unified system?



Elements (Completely re-the-fuck-done)

There are many "elements" found throughout the world. However there are only a few "True Elements", which have various categories and sub-types as listed below.



Factions: All true elements(yes there are false elements. Ask ChaosWizKid) fall under either Chaotic or Orderly factions based on what the most pure representation of them is.



"Pure" Representations: Every  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Tue, 06 May 2008 01:19:58 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/reconciled-systems-t102.htm#981</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/reconciled-systems-t102.htm</guid>
		</item>
		<item>
			<title>History of the Orhal Part I</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/history-of-the-orhal-part-i-t103.htm</link>
			<dc:creator>Crom The Conqueror</dc:creator>
			<description>The Creation of the Orhal



Many years ago the Mages of Tol Ancry were the sovereign lords of the Gray Sea having won their independence from the Silvanos of the Silver Forests.



Under the great mage Aaodor they founded the city Astanor which was filled with great fountains and road rivers and thousands of resplendent statues who fed the great fountains and pools with enchanted water that was purer than that of the ocean itself.



The great city was whispered of in every port bordering  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Tue, 06 May 2008 22:28:22 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/history-of-the-orhal-part-i-t103.htm#1003</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/history-of-the-orhal-part-i-t103.htm</guid>
		</item>
		<item>
			<title>Creation Lore</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/creation-lore-t95.htm</link>
			<dc:creator>Chaoswizkid</dc:creator>
			<description>Long ago, when the concept of reality, time, and matter itself could not yet be conceived, there existed an all powerful single entity. This entity saw it's own existance as torture, as there was nothing it could do but feel unendingly. In a desperate attempt to end it's own existance, the entity imploded itself, causing it's energy to flow inwards then outwards suddenly, ripping itself apart. Out of this energy formed the universe and many other powerful beings, each a product of this single  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Sat, 03 May 2008 05:20:30 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/creation-lore-t95.htm#870</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/creation-lore-t95.htm</guid>
		</item>
		<item>
			<title>Runes and Meta-Magic</title>
			<link>http://rokk.darkbb.com/lore-systems-f15/runes-and-meta-magic-t94.htm</link>
			<dc:creator>Burning_Ice</dc:creator>
			<description>I've received some requests to further explain Torin's meta-magic and runes in general so I'm going to put them here



Meta-Magic

To understand meta-magic you must first understand at least the theory behind normal magic. Magic is the use of certain types of mystical energy (99% of the time: mana, it is not believed to be possible to use multiple types of energy in one spell, though it's possible to &quot;align&quot; mana to elements.) to achieve otherwise impossible effects. This is done  ...</description>
			<category>Lore/Systems</category>
			<pubDate>Fri, 02 May 2008 02:46:25 GMT</pubDate>
			<comments>http://rokk.darkbb.com/lore-systems-f15/runes-and-meta-magic-t94.htm#855</comments>
			<guid>http://rokk.darkbb.com/lore-systems-f15/runes-and-meta-magic-t94.htm</guid>
		</item>
	</channel>
</rss>