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 Dark Heresy House Rules

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doomcowgod

doomcowgod


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Registration date : 2008-04-21

Dark Heresy House Rules Empty
PostSubject: Dark Heresy House Rules   Dark Heresy House Rules Icon_minitimeSun Dec 07, 2008 8:10 pm

Players do not need to roll for the following during character creation, they can choose them instead.

Name
Class
Homeworld
Build
Age
Quirks
Coloration
Taboos
Hive Class
Birth Planet
Ship tradition

When a player rolls for their characteristics, the following process is followed.

Roll 2d10 and add the results for the two die, 9 times. You can choose any stat to apply each of these scores to.

You can re-roll one score, but if the score is lower, you must keep it.

Combat Rules


Knocked down conveys the book stated penalties, but also makes hitting a knocked down target from more than 5 meters away with a ranged weapon a Hard (-20) test.

Players may take a half-action to move from standing or Knocked down to 'Prone'.

Prone incurs the following following bonuses and penalties.
-All attacks made with Melee weapons are Hard (-20).
-All Dodge tests are Hard (-20).
-All Ranged attacks made on a prone target are Hard (-20).
-All Parry tests made when Prone are Impossible (-30).
-All Throw attacks made by a prone target are Difficult (-10).
-All Ranged attacks made when Prone count as steadied (+10), and players can spend a half action to get full aim (+20).

Miscellaneous Rules

Guardsmen may take a Lasgun with Melee Attachment and One charge pack instead of Sword or Axe or Hammer and Lasgun with One charge pack.

Players earn Monthly wages based on In-game months.

Players can push 3x their carry weight, rather than 4x.
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